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Projects
Character · 2020

Cyberpunk Girl

First organic character — moodboard to sculpt, retopo and final renders.

3DS MaxMudboxSubstance PainterPhotoshop View on ArtStation
Cyberpunk girl — final render
Role
Character Artist
Team
Solo
Duration
Personal project
Year
2020

Up to this point everything I had made was props and environments, so I set out to improve at designing and modeling characters.

Process

  1. References — gathered a moodboard until I knew what I wanted the character to look like.
  2. Concept — a quick pass in Photoshop to lock the design.
  3. High-poly — the body is organic rather than hard surface, so I used Mudbox for the first time. The workflow clicked faster than I expected.
  4. Clothing — rendered front and back views of the sculpt, concepted the outfit over them, then built it in 3Ds Max.
  5. Retopology — my first time doing it properly. Getting the loops right for a clean low-poly was the trickiest part of the whole piece.
  6. Texturing — exported to Substance Painter, baked the high-poly down and painted it.
  7. Renders — final presentation passes.
Gallery

Behind the scenes

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